For me, games aren’t my job. I breathe them. I think it’s astounding that I’m paid to make games and to talk about having made games. As is apparent with Train, Siochan Leat and The New World, I make games whether I am paid to or not. I can spend all my time in the space of games and never run out of things to do, to say or to explore.
There is an important distinction here, though. I love to make games as much as I love to play them. It is not a one-way gig. I have made games all my life and the process, the thinking, as you undoubtedly know, is so much different. So many people come through the industry’s doors with visions of Hollywood hoping to meet their favorite star, but the play isn’t the design, and it’s not the same thing. If you are thinking about being a game designer, you should already be one. I was making games before I knew it was what I wanted to do. If you’re not making games, start now. Just go. Screw it up. Make something terrible, but make it. You’ll get better with time, with mistakes, with experience.
New technologies are transforming the business simulation industry. The technologies come from research in computational fields of science, and they endow simulations with new capabilities and qualities. These capabilities and qualities include computerized behavioral simulations, online feedback and coaching, advanced interfaces, learning on demand, and the ability to teach specific knowledge. While describing the new technologies, this article also describes the industry's transformation by estimating its size, presenting trends affecting demand and supply, and analyzing its structure. It is believed the industry is going through Schumpeter's process of creative destruction.
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